Bridgescore+ Training

Why so many videos? Bridgescore+ is a powerful suite of programs for running the smallest event at a club to running the largest tournaments. The current training class for ACBLscore is two days long, Bridgescore+ is more powerful than ACBLscore. We have condensed all the material you need to know into a series of short videos that are topic-focused.

This page contains a list of all Bridgescore+ training videos. Turn up the sound on your computer. Topics are numbered to keep easy track of videos that have been watched. Click on a topic to go to a list of vides on that topic. The "Watch all videos" button next to each topic will play all the videos on that topic in order.

If there is more information you want on any video, let me know and we will redo that video.

  1. Introduction
  2. Tournaments
  3. General
  4. Projector-Setup
  5. Events
  6. KO Events
  7. Starting KO Events
  8. Running KO Events
  9. Handing KO Errors
  10. Swiss Teams Events
  11. Swiss Teams with Bridgemates
  12. Swiss Teams in Parallel with ACBLscore
  13. Bracketed Swiss Teams Events
  14. Pair Events
  15. Name Entry
  16. Importing ACBLscore Game Files
  17. Hand Records
  18. Performance
  19. Team IDs/Pre-Registration
  20. Reports


Ref Length Description
Intro-100 1:17 First time use requires entering a password. Covers getting password, entering password.
Intro-200 1:11 Features based system. Different versions have different features turned on. When watching videos, your screen may be different.
Intro-300 10:37 High level view of all of the Bridgescore+ menu items.
Intro-400 1:33 Time zones


Ref Length Description
Tourn-100 5:15 Creates a new tournament, covers different types of tournaments.


Ref Length Description
Gen-100 2:56 Describes how to change the default list of stratifications.
Gen-200 2:01 Describes how background processes work.
Gen-300 2:16 Explains how to test if a 10 key will work with Bridgescore+ and the 10 key basics.
Gen-400 1:38 How to use a 10 Key and some shortcuts.
Gen-500 2:59 Support menu. Explain what the support menu is for and how it is used.


Ref Length Description
Proj-100 1:56 Part 1 (Mac). Close applications. Turn off notifications. Turn off energy saver. No screen time out.
Proj-200 2:24 Part 2 (Mac). Setting up a projector. Checklist. Bookmarks off. Toolbar off. Full screen mode. Hidden projector menu.


Ref Length Description
Event-100 2:32 Explains the list of events, how to copy events, how to create XML, how to delete events from tournaments.


A lot of the starting KO videos also apply to starting a starting a bracketed Swiss Teams.

Ref Length Description
KO-100 2:23 Runs a KO from start to finish as an example. Not expecting you to follow all the steps. Need to understand the process flow before looking at each screen in more detail.
KO-200 2:52 Basic information about running a KO.

Starting KO Events

A lot of the starting KO videos also apply to starting a bracketed Swiss Teams.

Ref Length Description
SKO-100 3:57 Explains 5 steps to run a KO- Entries. Inventory. Matching. Bracketing. Tabling. How to print KO Checklist. Explanation of Team MP Correction Sheet and how it works.
SKO-200 1:54 How to start the projector display from BS+. Display->Auto Display correct screen.
SKO-300 2:31 The projector can be configured to display informational messages, for example zero tolerance, no smoking or promotional information about the event. System comes pre-configured with several defaults.
SKO-400 6:46 How to set the inventory.
SKO-500 11:00 Bracketing tab in starting KO.
SKO-600 3:42 Matching tab in starting KO.
SKO-700 8:29 Tabling in starting KO. General information on how tabling works.
SKO-800 3:31 Tabling in starting KO. See TD buttons.
SKO-900 2:26 Tabling in starting KO. Reset, automatic assignment buttons.
SKO-1000 0:55 After all brackets are published, print the bracket sheets. Typically 3+ copies, one for caddies, one for DIC table, one for head floor director.
SKO-1100 4:04 Stationary tables during starting KO process.
SKO-1200 1:32 Descibes how to go from PREGAME state to running the KO.

Running KO

A lot of the running KO videos also apply to running Swiss Teams and bracketed Swiss Teams events.
Ref Length Description
RunKO-100 1:53 Describes basic information on running a KO.
RunKO-200 3:36 How to turn on training mode to make entering names easier in Bridgescore+ during testing.
RunKO-300 5:46 Describes how to enter scores for a KO.
RunKO-400 4:18 Shows how to check that teams are in the correct bracket after they have entered player names. Shows to prevent future errors with these teams by printing a TID form.

Handling KO Errors

How to handle various errors that can happen in KO events.

Ref Length Description
KOErrors-100 5:05 Describes how to handle team MPs errors after a KO has started. Typical example is a team with wrong number of MPs. Using printed output from Bridgescore+ shows how easy it is to cascade teams either up or down. Much easier than the ACBLscore method.

Swiss Teams

The KO and Starting KO videos are a prerequisite for Swiss teams. Many of the screens are the same.

Ref Length Description
Swiss-100 6:08 Example Swiss-start to finish from starting the game to creating an ACBLscore game file with projector for assignments/scores.
Swiss-200 7:54 Starting a regular Swiss Event.
Swiss-300 5:22 Setting up inventory, teams and projector before first sale.
Swiss-400 4:25 Swiss teams and table assignments.
Swiss-500 5:29 Describes how to set captain/team names for display on the projector and how to specify explicit strat letters. Typically used if running Bridgescore+ in parallel with ACBLscore. Can use ACBLscore to run the event and Bridgescore+ to display all information. Does not need Rack or Jeffrey's Chart.
Swiss-600 1:18 Entering names.
Swiss-700 1:44 After all the team names are entered, describes how to print a page that can be hung on the wall, same as ACBLscore.
Swiss-800 2:14 Describes the Status tab when running Swiss events.
Swiss-900 4:06 Entering scores for each round.
Swiss-1000 6:32 Explains the concepts of a round state, how to transition between round states and how this affects projector/ESDs. Change of round states both automatic and manual. Effects on projector.
Swiss-1100 3:39 Explains how to use the round timer to control the time on the projector.
Swiss-1200 1:54 Different ways of displaying Swiss information on a projector/TV.
Swiss-1300 3:43 Shows how to make scoring adjustments in a Swiss event. How to view scoring adjustments.
Swiss-1400 1:41 How to handle sitouts in Swiss.
Swiss-1500 2:39 Shows how to use letter increments or table increments for RRs. For example with letters, uses A1-B1-C1, with numbers uses A1-A2-A3.
Swiss-1600 1:00 Show the leaders during a Swiss Teams event.
Swiss-1700 4:53 Shows how to change the Bridgescore+ parameters for a projector to display different fields in different colors, different font sizes. Some tournament spaces have a color scheme which means you need to use something other than the default set of Bridgescore+ colors.
Swiss-1800 2:40 Changing the strats for a Swiss event.
Swiss-1900 6:09 Handling a team leaving during an event.
Swiss-2000 1:24 Print scores for each round. Same as a Jeffrey's Chart.
Swiss-2100 2:26 End of event. Generating an ACBLscore game file.
Swiss-2200 5:46 Shows how to setup 3 (or more) Swiss events to run at the same time. Example is A/X, BCD, Gold Rush.
Swiss-2300 5:03 Shows how to run 3 (or more) Swiss events at the same time.

Swiss Teams with Bridgemates

Ref Length Description
SBM-100 3:30 Starting Swiss event with Bridgemates. Same applies for a KO. Putting correct boards at each table.

Swiss Teams in Parallel with ACBLscore

There are two main ways of running Bridgescore+ in parallel with ACBLscore. Either ACBLscore is the primary (making assignments), or Bridgescore+ is the primary (making assignments). In both cases, Bridgescore+ is used to display assignments, and show the leader board and the equivalent of the Jeffrey's Chart.
Ref Length Description
SwissPar-100 4:53 Running a Swiss event in ACBLscore/Bridgescore in parallel. Bridgescore+ is the primary. Uses Bridgescore+ to display the assignments and leader boards. Removes the need for the rack and Jeffreys Chart. Data entered into Bridgescore+ first.
SwissPar-200 10:06 Running a Swiss event in ACBLscore/Bridgescore in parallel. ACBLscore is the primary. Uses Bridgescore+ to display the assignments and leader boards. Removes the need for the rack and Jeffreys Chart. Data entered into ACBLscore first.

Bracketed Swiss Teams

Ref Length Description
BSwiss-100 6:06 Shows an example bracketed Swiss from start to finish.

Pair Events

Ref Length Description
Pair-100 1:13 Shows an example Pair event.

Name Entry

Describes how names are entered into Bridgescore+.

Ref Length Description
NE-100 2:16 Describes how to enter ACBL names/numbers into an event. KO is used for an example. This covers simple name entry, more comlpex methods are covered in a separate video.
NE-200 9:00 Describes more complex ways of entering ACBL names/numbers into an event. KO is used for an example.
NE-300 3:02 How to give players an alternate name. How to use a different name entry to bring up a player.
NE-400 3:07 How to give players an alternate name. Uses Zia and Pepsi as examples.

Importing ACBLscore Game Files

Describes how to import ACBLscore game files
Ref Length Description
IGF-100 2:05 Describes how to import ACBLscore game files into Bridgescore+.

Hand Records

Ref Length Description
HR-100 1:11 General information about hand records in Bridgescore+ and how they are used.
HR-200 3:00 Describes how to create new hand records in Bridgescore+
HR-300 1:23 Describes how to import hand records from DUP file format into Bridgescore+.
HR-400 5:32 How to generate a Word document containing a hand record. Explanation of the different default templates, what they are for. Default templates include NABC Bulletin format and format suitable for tournaments.


Performance is based on 3 issues: local computer, network, remote server.

Ref Length Description
Per-100 1:13 General description on performance. Local computer-turn off Chrome extensions, Ad Block.
Per-200 4:28 Shows typical computer running 3 Swiss events at same time, starting 2 KOs, all at the same time. Done on a fast Internet connection.
Per-300 1:56 Shows the same events run on a slow WiFi connection and Bridgescore+ can still successfully run multiple events.
Per-400 2:54 Shows Bridgescore+ running events from 25+ different Districts showing Bridgescore+ servers can handle multiple events from multiple events.

Team IDs/Pre-Registration

Explain how Team IDs (TIDs) work and how they are used to speed up selling KO events and how to reduce the number of team masterpoint reporting errors.
Ref Length Description
TID-100 4:28 Example KO event with all entries using TIDs. Creates an entire KO event, with 16 teams, all names filled in, event started. All within 4 minutes.
TID-200 2:37 How to print team registration forms from a KO.
TID-300 0:39 How to print team registration forms from a Swiss.
TID-400 1:26 How to sell event with a preregistration. Short cut methods to quickly enter TIDs using 10 key.
TID-500 4:18 How to use TID/Preregistration forms and pre-sell an event.
TID-600 3:48 How to create new team registration forms. Creates a Name Entry event so teams can be pre-registered before entry.


Explains how to run the default reports, how to edit existing report formats and how to create new reports.

Reports are known as "Database SQL Queries" to avoid confusing the term with ACBLscore reports.

Ref Length Description
Report-100 3:09 Introduction into reports, also known as Database SQL Queries. Explains default reports, how to run, how to download into Excel.
Report-200 3:26 How to write your own reports.